Day+3+Turning+UP+the+H.E.A.T.™

= Turning UP the H.E.A.T.™ [Day 3] =

Where's the Beef: Rigor and Relevance in Learning Tasks / Products
Effective communication skills start with an author’s capacity to develop content that is worthy of packaging and sharing first! Since “Where’s the Beef?” expression was first used in 1984 as a Wendy’s advertising slogan, it has become an all-purpose phrase questioning the substance of an idea, event, or product. There are never going to be enough technology bells and whistles to decorate up thin thinking into worthy content! So when reflecting on learning tasks or products using technology in your classrooms or assessing student digital work created with technology tools, let’s start peering past the technology glitz and begin asking questions about rigor. Using high-yielding H.E.A.T. strategies elevates good ideas for learning tasks and student work demonstrating "deep understandings" into GREAT ones. Participants will use graphic organizers called “ Turning UP the H.E.A.T.™ ” (Higher Order Thinking - Engaged Students - Authentic Tasks and added-value Technology Uses) while modeling a modern day “Extreme MakeOver" game developing engagingly HOT technology uses with kids as the winners! Let’s activate RIGOROUS content first with students as meaning makers before being media makers!


 * Guiding Questions **
 * Technology accelerates something? What is our SOMETHING?
 * What are three categories of learning with technology uses?
 * How can uses of technology be sorted for NOT – LOTS and HOTS?
 * How can H.E.A.T. metaphor be used to craft high-yielding learning tasks featuring rigor and relevance?
 * How can we distinguish digital products that deliver HOT (information production) or NOT (information consumption) representing "deep understanding"?
 * How can we use the H.E.A.T / GRASPS / PBL template for guiding rigor and relevance PLUS Agency in learning tasks / products?


 * Agenda Topics **

> Topic: Designing for AGENCY - CLOSED - SHARED - OPEN (A)
 * Opening the Circle - Question Game **
 * Topic: All Technology Uses are NOT Equal!
 * Process: Coding Learning Tasks for (L-A-T)
 * Topic: Hot or Not ~ Information Consumers or Information Producers? ( Green Chairs)
 * Process: Group Brainstorm for More H.E.A.T.™
 * Process: Compare and Contrast Student Digital Products for Chaucer
 * Process: Jigsawing H.E.A.T.™ Elements to Code for Transforming (Anne Frank /Science Fiction / Mash-Ups / Hiroshima / Kava Science)
 * Process: Group brainstorm for more H.E.A.T.™
 * Topic: Give me an “H” for Higher Order Thinking Tasks / TYPES of Communication
 * Process: Practice ExTReme Make-Overs HEAT-ing UP PBL Tasks w/ Table Mates (group work/ideas posted to ietherpad for group review)
 * Topic: Decision Tree for TYPES, Modes and Tools (H+T)
 * Topic: Give me an "E" for Engaged Learners
 * Topic: Overview of Depth of Questions Spectrum (E)
 * Process: Sorting for CLOSED and OPEN Questions (E)
 * Process: Organizing for Student-Directed Learning Spaces (E)
 * Process: Designing Scenarios (A)
 * Topic: Book Reports NOT - sharing an accumulation of transforming ideas for literature with technology tools
 * Topic: Give me a "T" for Value-Added, Transforming Learning Uses of Technology (Debate)
 * Process: Reviewing Inspiring Tools
 * Closing the Circle **

Today's Handouts and Links

 * • Micro-Blogging a la Today's Meet || * MircroBlogging a la TodaysMeet.Com ||
 * • Student Self-Directed PBL Planning Template [Word DOC] || [[file:DESIGNING Learner Directed PBL .doc]] ||
 * • Teacher Designed PBL Planning Template [Word DOC] || [[file:DESIGNING Teacher Directed PBL .doc]] ||
 * • Turning UP the H.E.A.T.™ handouts [PDF] || [[file:VT Turning UP HEAT Handouts.pdf]] ||
 * • An League of Ocean's Own [PDF Graphic Novel] || [[file:a_league_of_oceans.pdf]] ||

Learning Lab - Rigor and Relevance with Literature NOT Book Reports
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Resources

 * Polleverywhere.com [single question polling]
 * CorkboardMe.com [digital post-it notes]
 * ietherpad.com [real-time collaborative writing]
 * cacoo.com [real-time collaborative mind-mapping]